![]() Maybe it’s because each playthrough is so short, the developers needed to slow everything down so you don’t finish it in 10 minutes?īurly Men at Sea also has a very minimalistic art style, which is fitting when you consider every other aspect of the game. Then you have to wait for the 3 men to waddle their way across the screen. It’s like the camera doesn’t want to be moved and you have to fight with it. This wouldn’t be so bad if the camera wasn’t so painfully slow. This is literally how you move the characters! If you pan the camera to the right, they’ll move to the right, etc. Oh dear, the controls were just plain awful! I played on the PS4, and essentially the left stick controlled the cursor for interacting with people and objects, while the right stick controlled the camera.īut it’s the camera you need to control in order to make your burly men move about. I suppose that’s why each playthrough is so short, so you can keep replaying it and discovering multiple new short stories as opposed to just one fully-fleshed out one?īut there’s even more aspects that held this game back from being enjoyable. This is maybe because there’s not enough dialogue to pull you in, or simply the way it’s written, but more often than not I just wanted to skip it, which is pretty bad for a narrative-driven game. The dialogue itself is written as though it’s narrating what’s happening, but it’s hardly exciting. Actually, for a game that’s mostly about its narrative, being uneventful is the worst crime it can commit. There are some humorous moments such as the giant who wants to give you flowers, or the very grim Grim Reaper-like character, but even these scenes are short and mostly uneventful. Each scene you play through doesn’t contain a whole lot other than being introduced to a new character, a tiny amount of dialogue, a little bit of walking around. How can you tell a good story though in such short time? Well…you can’t really. There are 12 different endings to discover, but luckily, each playthrough is roughly 20-30 minutes long. But because there are multiple paths to take, replayability is encouraged. The story is pretty much a collection of events you play through. For example, if you take the left path, you’ll be treated to very different event than if you took the right path. But you’ll see no puzzles or Guybrush Threepwood in sight!īasically the game has a multi-branched storyline, all determined with what paths and actions you take. But what type of game is this, you might ask? It’s more of a narrative-driven point and click adventure. Burly Men at Sea is no exception.īurly Men at Sea puts you in control of 3 large bearded men, who set sail in the name of adventure and to create their own tale. When you hear a game called ‘Burly Men at Sea’, you expect dogfights on the sea, cannons firing, and maybe even sword fights with insults! Sometimes titles can be deceiving, so it’s always good to come into a relatively unknown game with no expectations. ![]()
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